149 cards found.

Viashino Sandscout

Creature Viashino Scout   2 / 1   {1}{R} (2)

Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)



Color Identity: R,Red
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

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Vigorous Charge

Instant {G} (1)

Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.



Color Identity: G,White,Green
Printings:
Invasion (Common)

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Viridian Shaman

Creature Elf Shaman   2 / 2   {2}{G} (3)

When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.



Color Identity: G,Green

Vodalian Merchant

Creature Merfolk   1 / 2   {1}{U} (2)

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Not choosing sides in a war can be dangerous—but lucrative.



Color Identity: U,Blue
Printings:
Invasion (Common)

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Voidmage Prodigy

Creature Human Wizard   2 / 1   {U}{U} (2)

{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

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Walker of Secret Ways

Creature Human Ninja   1 / 2   {2}{U} (3)

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.



Color Identity: U,Blue
Printings:
Salvat 2005 (Uncommon)
Salvat 2005 (Uncommon)

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Warping Wurm

Creature Wurm   1 / 1   {2}{G}{U} (4)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.
Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Even wurms start out small.

This card is on the reserved list.


Color Identity: G,U,Green,Blue
Printings:
Mirage (Rare)

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Withering Gaze

Sorcery {2}{U} (3)

Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."



Color Identity: U,Blue
Printings:
Ninth Edition (Uncommon)

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Zur's Weirding

Enchantment {3}{U} (4)

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Illus. rk post


Color Identity: U,Blue
Printings:
Ninth Edition (Rare)

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Bummer

149 cards found.